Phantom
This is a detailed guide about the Phantom class
Last updated on 03/10/2025

Equipment
Can use: Katanas, Keys.
Cannot use: Swords, Axes, Hammers, Bows, Rifles, Staffs, Mechas, Cannons, Shields, and Relics.
Talents
Earth Talent | Star Talent | Moon Talent | Sun Talent |
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Magic Damage +8% 10% chance of double damage when attacking. |
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Magic Critical Rate +1% Attacks have a chance to recover 1% MP |
Increases the duration of "Wanderer of the Empty Realm" by 2 seconds |
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Magic Damage +10% 13% chance of double damage when attacking. |
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Magic Critical Rate +2% Attacks have a chance to recover 1.2% MP |
Increases the duration of "Wanderer of the Empty Realm" by 3 seconds |
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Magic Damage +12% 16% chance of double damage when attacking. |
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Magic Critical Rate +3% Attacks have a chance to recover 1.4% MP |
Increases the duration of "Wanderer of the Empty Realm" by 4 seconds |
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Magic Damage +14% 19% chance of double damage when attacking. |
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Magic Critical Rate +4% Attacks have a chance to recover 1.6% MP |
Increases the duration of "Wanderer of the Empty Realm" by 5 seconds |
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Magic Damage +16% 22% chance of double damage when attacking. |
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Magic Critical Rate +5% Attacks have a chance to recover 1.8% MP |
Increases the duration of "Wanderer of the Empty Realm" by 6 seconds |
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Magic Damage +18% 25% chance of double damage when attacking. |
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Magic Critical Rate +6% Attacks have a chance to recover 2% MP |
Increases the duration of "Wanderer of the Empty Realm" by 7 seconds |
Ancient Talents
Earth Ancient Talent | Star Ancient Talent | Moon Ancient Talent | Sun Ancient Talent |
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Magic Critical Rate +3% Increases the duration of "Crystal Release" by 1 second |
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Every time you receive critical damage, there is a 5% chance to reduce magic damage received by 100% Lasts 3 seconds. |
Magic Damage +5% Increases the duration of "Void Guardian" by 0.5 seconds |
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On performing a magic critical attack, 10% chance to silence the target for 5 seconds |
Max HP +2% Your magic critical attacks recover +2% MP |
Hit Rate +10. Increases the duration of "Power Shield" by 1 second |
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Magic Critical Rate +4% Increases the duration of "Crystal Release" by 2 seconds |
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Every time you receive critical damage, there is a 7% chance to reduce magic damage received by 100% Lasts 3 seconds. |
Magic Damage +10% Increases the duration of "Void Guardian" by 0.7 seconds |
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On performing a magic critical attack, 11% chance to silence the target for 5 seconds |
Max HP +3% Your magic critical attacks recover +2.2% MP |
Hit Rate +11 pts. Increases the duration of "Power Shield" by 2 seconds |
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On performing a magic critical attack, 10% extra True Damage for 8 seconds. |
Magic Critical Rate +5% Increases the duration of "Crystal Release" by 3 seconds |
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Every time you receive critical damage, there is a 10% chance to reduce magic damage received by 100% Lasts 3 seconds. |
Magic Damage +15% Increases the duration of "Void Guardian" by 1 second |
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On performing a magic critical attack, 12% chance to silence the target for 5 seconds |
Max HP +4% Your magic critical attacks recover +2.4% MP |
Hit Rate +12 pts. Increases the duration of "Power Shield" by 3 seconds |
Talent Combos
Combo | Skills | Talents |
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Cutting Blade in the Void[11260] Cutting Blade in the Void
Additional Skills: Magic Pernetation +4% Attack Speed +10% "The blade that cuts through space!" |
"The blade that cuts through space!" |
Magic Damage +8% 10% chance of double damage when attacking. |
dimensional lord[11261] dimensional lord
Additional Skills: Physical Critical Resistance +15% Magic Critical Resistance +15% "I master the void, looking above it all." |
"I master the void, looking above it all." |
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Devouring Demon Blade[11262] Devouring Demon Blade
Additional Skills: Physical Attack +10% Magic Attack +10% "Devour everything! The demonic blade in my hands!" |
"Devour everything! The demonic blade in my hands!" |
Magic Critical Rate +1% Attacks have a chance to recover 1% MP Increases the duration of "Wanderer of the Empty Realm" by 2 seconds |
Dimensional Shift[11254] Dimensional Shift
Additional Skills: Physical Defense +8% Evasion +5% "You'll never be able to hit me directly!" |
"You'll never be able to hit me directly!" |
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dimensional traveler[11255] dimensional traveler
Additional Skills: Magic Attack +4% Movement Speed +8% "The legendary traveler who travels through different dimensions." |
"The legendary traveler who travels through different dimensions." |
Magic Damage +8% 10% chance of double damage when attacking. |
Time Traveler[11256] Time Traveler
Additional Skills: Mana Consumption of Skills -15 Magic Critical Rate +6% "A traveler traversing time." |
"A traveler traversing time." |
Magic Critical Rate +1% Attacks have a chance to recover 1% MP |
Explosive Crystal Blade[11248] Explosive Crystal Blade
Additional Skills: Magic Critical Rate +8% "No one can withstand the explosive blow of the crystal blade!" |
"No one can withstand the explosive blow of the crystal blade!" |
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Demon Blade Lord[11249] Demon Blade Lord
Additional Skills: Magic Attack +4% Evasion +8% "I am the Demon Blade Dominator!" |
"I am the Demon Blade Dominator!" |
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Crystal Controller[11250] Crystal Controller
Additional Skills: Launch +5% Movement Speed +8% "Nobody can operate magic crystals better than me!" |
"Nobody can operate magic crystals better than me!" |
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dark walker[11251] dark walker
Additional Skills: Accuracy +10% Magic Critical Damage +10% "Lulking in the shadows, waiting for the right moment!" |
"Lulking in the shadows, waiting for the right moment!" |
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Reaper of Souls[11252] Reaper of Souls
Additional Skills: Magic Attack +3% Magic Critical Rate +5% "Taking enemies' lives is as easy as taking something out of your pocket!" |
"Taking enemies' lives is as easy as taking something out of your pocket!" |
Magic Critical Rate +1% Attacks have a chance to recover 1% MP |
Developer[11253] Developer
Additional Skills: Accuracy +5% Magic Critical Rate +5% "I've already mastered the deity's hints!" |
"I've already mastered the deity's hints!" |
Magic Critical Rate +1% Attacks have a chance to recover 1% MP |
Masteries
Each level increases physical penetration resistance by 1.5% and magic penetration resistance by 1%
"The crystals are my shield."
Requires 2 specialty points for each level
Super specialization requires 5 specialty points for each level
Ultimate specialization requires 9 specialty points for each level
For each new level gained, +1% accuracy
"Everything is under control within my kingdom,
No one escapes my attack!"
Requires 2 specialization points for each level
Super Specialization requires 5 specialization points for each level
Ultimate Specialization requires 9 specialization points for each level
Each level increases 1.5% Magic Critical Rate
"The Time Crystal releases and emits a power of infinite space,
destroying everything!"
Requires 2 specialization points for each level
Super Specialization requires 5 specialization points for each level
Ultimate Specialization requires 9 specialization points for each level
Each level increases Magic Damage with katana by 3%
"Cross the sword into one's body. Swing the Katana as if moving your arms,
Every attack unleashes frightening power!"
Requires 2 specialization points for each level
Super Specialization requires 5 specialization points for each level
Ultimate Specialization requires 9 specialization points for each level
Every level upgrade reduces skill MP cost by 3
"Transport yourself to a hidden crystal cave,
where you can freely absorb the power locked within."
Requires 2 specialty points for each level
Super specialization requires 5 specialty points for each level
Ultimate specialization requires 9 specialty points for each level
Every level upgrade increases Max MP +1%
"Accumulate crystalline energy within your body,
and revel as your foes fall to their knees before you."
Requires 2 specialty points for each level
Super specialization requires 5 specialty points for each level
Ultimate specialization requires 9 specialty points for each level
Every level upgrade increases melee attack speed by 1%
"Mesmerize your foes with the glint of dancing metal,
and cut them down in the same fluid motion."
Requires 4 specialty points for each level
Super specialization requires 7 specialty points for each level
Ultimate specialization requires 11 specialty points for each level
Every level upgrade grants +1% Magic Attack
"Regulate your breathing to match the flow of magic,
and draw out its hidden power."
Requires 4 specialty points for each level
Super specialization requires 7 specialty points for each level
Ultimate specialization requires 11 specialty points for each level
Each level upgrade grants +1.5% Magic PEN
"I shall crown myself as an emperor
by destroying the boundaries of every realm!"
Requires 4 specialty points for each level
Super specialization requires 7 specialty points for each level
Ultimate specialization requires 11 specialty points for each level
With each new level gained, Malice increases by +1%
"Don't even think about laying your fingers on my mate! As long as you're in this realm,
I will protect you for eternity."
Requires 4 specialization points for each level
Super Specialization requires 7 specialization points for each level
Ultimate Specialization requires 11 specialization points for each level
Every level upgrade grants +1% Magic Damage Resistance
"There is nothing to fear from magic. The only thing to fear is the ignorance of it."
Requires 6 specialty points for each level
Super specialization requires 9 specialty points for each level
Ultimate specialization requires 13 specialty points for each level
Every level upgrade increases M-DEF by 1.5%
"I call upon the magical forces surrounding me! Craft me a shield and protect me from harm!"
!"
Requires 6 specialty points for each level
Super specialization requires 9 specialty points for each level
Ultimate specialization requires 13 specialty points for each level
With each new level gained, All Damage taken decreases by 1.5%
"You can't feel how determined I am, it's just that
you'll never understand the skill of nothing."
Requires 6 specialization points for each level
Super Specialization requires 9 specialization points for each level
Ultimate Specialization requires 13 specialization points for each level
With each new level gained, Decreases the chance of receiving magical critical damage by 3%
"The Magic Sword can no longer help me kill enemies, but it can help
take care of important matters."
Requires 6 specialization points for each level
Super Specialization requires 9 specialization points for each level
Ultimate Specialization requires 13 specialization points for each level
Each level upgrade grants +4 VIT and +5 INT
"Channel divine power through your blade,
then unleash it in one swift slash!"
Requires 6 specialty points for each level
Super specialization requires 9 specialty points for each level
Ultimate specialization requires 13 specialty points for each level
Each level increases Physical Defense by 1%.
"Good luck aiming if you can't even track me down!"
Requires 6 specialty points for each level
Super specialization requires 9 specialty points for each level
Ultimate specialization requires 13 specialty points for each level
Each level will increase the character's INT by 0.5% based on the current HP.
"The transfer of power is strong, it creates infinite
possibilities."
Requires 8 specialization points for each level
Superspecialization requires 11 specialization points for each level
Ultimate Specialization requires 15 specialization points for each level
Every level upgrade grants
Grants a boost in VIT equal to 3% of WIL
"The resourceful find there's more than one way to use
the power of a magic crystal."
Requires 8 specialty points for each level
Super specialization requires 11 specialty points for each level
Ultimate specialization requires 15 specialty points for each level
Every level upgrade grants +1% Max HP
"You feel a new vigor from the crystallized
magic flowing through your bloodstream."
Requires 8 specialty points for each level
Super specialization requires 11 specialty points for each level
Ultimate specialization requires 15 specialty points for each level
Each level upgrade grants +2% Magic Critical Damage
"Fluctuations in space and time can create deadly maelstroms.
Harnessing their power is harnessing destruction itself."
Requires 8 specialty points for each level
Super specialization requires 11 specialty points for each level
Ultimate specialization requires 15 specialty points for each level
Every level up will additionally increase Character's
INT by 0.2% based on current MP.
"I hold the power to cleanse all evil."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
WIL +1% per level.
"Monster, heed my call."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Every level up increases VIT by 1%
"The crystal makes me weak. Don't worry, I'm strong enough."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level up increases Spell Damage by 3%
"I will sacrifice the Magic Crystals to the heavens for my power."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level upgrade increases INT by 9
"Thanks to my spellsword, I'll leave an unstoppable
path of destruction in my wake!"
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Every level up grants +1%
chance to reflect 2% Damage taken back to attacker when receive Magic attacks
"The Blood Curse flies."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Skills
Active and Passive | ||||||||||
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Skill Passive Required Level: #15# #88# Increased Item Drop Chance +5% Chance to increase EXP, equipment EXP, and Combat Mount EXP gained for defeating enemies by 10%. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Resets the cooldown of all your abilities recovers 100% HP and MP points. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Group Skill: can be cast on yourself or on group members who are on the same map. All party members will take 10% additional True Damage during the attack. Leaving the current party or map removes the effect. Only one group skill can be used per caster. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Group Skill: can be cast on yourself or on group members who are on the same map. All party members will take 5% less damage. Leaving the current party or map removes the effect. Only one group skill can be used per caster. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# While this ability is active: incoming damage is initially inflicted on Mana (MP). With a duration of 30 seconds. Warning! The Mana Shield will disappear if there is not enough mana! |
HP: #59# Instant Cast Cooldown: #21# seconds Required Level: #15# Physical Attack, Magic Attack, Melee Attack and Casting Speed +10%. Hit Rate +10 The effect lasts for 20 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Increases physical and magical damage by 10% and each attack drains 5-10 MP from the enemy to recover his own MP. PM for ticket. "Zone of Madness" and "Zone of Void" effects can only exist one at a time. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Increases Magic and Physical Defense by 10% and each attack converts a maximum of 4% damage to recover own HP. "Zone of Madness" and "Zone of Void" effects can only exist one at a time. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Players will devour everything around them and inflict "Contempt" on enemies within 10 meters of themselves. During the "Devouring Guardian" effect, the target is unable to use any abilities or actions and cannot take damage. Lasts 5 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Strikes all enemies within a 5 meter radius, dealing #25# magic damage with 100 additional true damage and draws inflicted targets to itself. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that grants +1 point of Attack. Clashes with an enemy within 32 yards, dealing #25# magic damage over 1 second to the target. and is stunned for 1 second. |
Cost: #24# MP Casting Time: #20# seconds Required Level: #15# Requires Charge to cast ultimate skill. A single target will be Charge points are used: 1 Point: Inflicts #25# of Magic Damage. 2 Points: Inflicts #27# of Magic Damage. 3 Points: Inflicts #29# of Magic Damage. 4 Points: Deals #31# of Magic Damage. 5 Points: Inflicts #33# of Magic Damage. Chance to inflict 8000 true damage if target has "Crono Mayhem" effect by inflicting this bonus the "Crono Mayhem" effect will be removed from the target. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Inflicts #25# magic damage points. Gains a Deflector Shield that is capable of deflecting Magic DAN once. Lasts 2 seconds. Increases Physical and Magical Attack by 50% if Deflector Shield succeeds in deflecting magic damage. Lasts 5 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Inflicts #25# magic damage points. Inflicts the target with the "Time Interruption" effect and 100 magic damage every 3 seconds. Lasts 60 seconds. |
HP: #59# Instant Cast Cooldown: #21# seconds Required Level: #15# A single target is dealt #25# magic damage. Possible to reinvigorate Recharge and inflict "Mark of Madness" on the target. Increases damage taken by 10% and stacks up to 3 times. Lasts 2 seconds. When stacking 3 times, it will inflict 2% True HP Damage to the target and will remove the "Mark of Madness". |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and applies the state Floating Flash 1. Adds +1 Charge "Floating Flash 1": Target's Magic Defense is reduced by 22%. Duration: 5 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Inflicts #25# points of magic damage and converts 25% damage to heal self. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Requires Charge to cast ultimate skill and inflicts damage on a single target, in addition to "Lampejo Real - Sil?ncio". Enemies within a radius of 20 meters will have 10% reduced damage and gain "Power of Royal Flash" 20% additional True Damage during the attack. Lasts 5 seconds. 1 Point: Inflicts #25# magic damage. Lasts 4 seconds. 2 Points: Inflicts #27# of Magic Damage. Lasts 6 seconds. 3 Points: Inflicts #29# of Magic Damage. Lasts 8 seconds. 4 Points: Inflicts #31# of Magic Damage. Lasts 9 seconds. 5 Points: Inflicts #33# of Magic Damage. Lasts 10 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Requires Point to cast the ultimate skill and inflicts damage on a single target, in addition to the "Royal Flash - Destruction". Enemies within a 20 meter radius will take 10% less damage and gain the "Air Power" state. Attacking targets can take 20% extra True Damage. Lasts 5 seconds. 1 Point: Inflicts #25# magic damage. Lasts 4 seconds. 2 Points: Inflicts #27# of Magic Damage. Lasts 6 seconds. 3 Points: Inflicts #29# of Magic Damage. Lasts 8 seconds. 4 Points: Inflicts #31# of Magic Damage. Lasts 9 seconds. 5 Points: Inflicts #33# of Magic Damage. Lasts 10 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Requires Point to cast the ultimate skill and inflicts damage on a single target, in addition to the "Real Flash - Interrupt". Decreases enemy movement speed by 20% within a 20 meter radius and gains the "Air Power" state. Attacking targets can take 20% extra True Damage. Lasts 5 seconds. 1 Point: Inflicts #25# of Magic Damage. Lasts 4 seconds. 2 Points: Inflicts #27# of Magic Damage. Lasts 6 seconds. 3 Points: Inflicts #29# of Magic Damage. Lasts 8 seconds. 4 Points: Deals #31# of Magic Damage. Lasts 9 seconds. 5 Points: Inflicts #33# of Magic Damage. Lasts 10 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Inflicts #25# points of magic damage and 70% additional damage for the 2nd attack, plus an additional 60% for the 3rd attack. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Increases 1 Point: Inflicts #25# magic damage on all enemies within an 8 meter radius of the target. If the target is stunned, there will be secondary damage. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Increases 1 Point: Inflicts #25# magic damage on all enemies within a 10 meter radius of the target. All inflicted targets are drawn to you, stunned for 3 seconds and thrown 10 meters back. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Hits all enemies within a 4 meter radius with #25# magic damage and converts 3% of incoming damage to heal party members. every blow will activate a point of accumulation of "Bloodlust" and increase 5% of damage. Stacks up to 10 times. Lasts 10 seconds. |
Cost: #24# MP Instant Cast Required Level: #15# Requires Point to cast ultimate skill and inflicts single-target damage on all enemies within 5 yards of you. All party members within a 40 meter radius of you will take 10% less damage. Lasts 10 seconds. 1 Point: Inflicts #25# magic damage. 2 Points: Inflicts #27# of Magic Damage. 3 Points: Inflicts #29# of Magic Damage. 4 Points: Inflicts #31# of Magic Damage. 5 Points: Inflicts #33# of Magic Damage. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Strikes an enemy, with #25# magic damage and inflicts "Space Disorder" on a single target. The target is unable to cast any spells and movement speed is slowed by 20%. Lasts 5 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Strikes an enemy, with #25# of magic damage. If the target's HP is below 30%, there will be secondary damage. Possible to invigorate the Recharge. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Increases 1 Point: Deals #25# magic damage to all enemies within 5 yards of you, plus a possible 80% chance of secondary damage. |
HP 30% Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Requires Point to cast ultimate skill. Releases the Space Crystal's MP Cost from within and takes control of the space. Increases Magic Attack and Magic Critical Damage by 15% for the duration of the skill. Gains 5 unique Voidwalker abilities to replace your current abilities. 1 Charges: 20 seconds. 2 Charges: 30 seconds. 3 Charges: 40 seconds. 4 Charges: 50 seconds. 5 Charges: 60 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Strikes an enemy, with #25# magic damage and adds 10% true damage to all subsequent attacks. Lasts 10 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Strikes an enemy, with #25# magic damage and decreases critical damage taken by 10%. Lasts 10 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Increases 1 Point: Inflicts #25# magic damage on all enemies within 5 meters of you stuns for 2 seconds. |
Passive Skill Required Level: #15# #88# When your target's HP is above 30%, taking damage has a chance to inflict the "Waste of Time" effect. Magic Defense decreases by 10%. Lasts 10 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target and enemy units within 8 Meters of the Target. Applies the state Magic Disorder 1. "Magic Disorder 1": Target's Magic Defense is reduced by 8%. Target has a 20% Chance of Failing to Cast skills. Duration: 5 seconds. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# #88# Autocast, magic skill. For 15 seconds, every 3 magical critical strikes from you will grant you The "Slaying Territory" effect. It lasts for 20 seconds and each magical critical hit will increase the duration of the effect by 3 seconds. "Slaughtering Territory": Increases attack speed by 20% and decreases HP cost by 100%. Increases magical critical hit by 10% when using a katana. |
Passive Ability Obtained upon becoming a "Wanderer" When HP is between 67-100%, grants Damage Reduction +10%. When HP is between 34-66%, grants Damage Reduction +5% and Magic Damage +5%. When HP is between 1-33%, grants Magic Damage +10% and Life Cost of abilities -100% |
Passive Ability Obtained upon becoming a "Drifter" Magic Penetration +10% |
Passive Ability Obtained upon becoming a "Void Runner" Attack Speed +10% |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Summons Magic Portal. Lasts 180 seconds. Players can use "Return" to teleport back to the Magic Portal. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Players will be teleported within a 20 meter radius of the Magic Gate. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# An enemy target within a 12 meter radius will be drawn into Space Exile. During Space Exile, the target is unable to use any abilities or actions and cannot take damage. Lasts 10 seconds. |
Class Ultimate
Phantom Class Ultimate | |||
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15% chance to trigger effects when attacking Skill: Adds 200 True Damage during attack and increases close range attack speed by 3%. Lasts 8 seconds Cooldown: 15 seconds |
10% chance to acquire a Condensed Shield when attacked. Condensed Shield can block 30% of Damage Taken each time for the next three attacks Lasts 5 seconds and cooldown 15 seconds Condensed Shield can trigger abilities for 5 seconds if broken Skill: Damage +20% for 10 seconds |
15% chance to trigger effects when attacking Ability: Each attack will convert 80 MP from the target to itself and increases magical critical strike rate by 10%. Lasts 8 seconds Cooldown: 15 seconds |
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15% chance to trigger effects when attacking Skill: Adds 400 True Damage during attack and increases close range attack speed by 6%. Lasts 8 seconds Cooldown: 15 seconds |
10% chance to acquire a Condensed Shield when attacked. Condensed Shield can block 40% of Damage Taken each time for the next three attacks Lasts 5 seconds and cooldown 15 seconds Condensed Shield can trigger abilities for 5 seconds if broken Skill: Damage +20% for 10 seconds |
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15% chance to trigger effects when attacking Skill: Adds 600 True Damage during attack and increases close range attack speed by 10%. Lasts 8 seconds Cooldown: 15 seconds |