Chronoshifter
This is a detailed guide about the Chronoshifter class
Last updated on 03/10/2025

Equipment
Can use: Katanas, Keys.
Cannot use: Swords, Axes, Hammers, Bows, Rifles, Staffs, Mechas, Cannons, Shields, and Relics.
Talents
Earth Talent | Star Talent | Moon Talent | Sun Talent |
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Magic Damage +5% 10% chance of double damage when attacking. |
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Magic Critical Rate +1% Attacks have a chance to recover 1% MP |
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Magic Damage +5% 10% chance of double damage when attacking. |
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Magic Critical Rate +2% Attacks have a chance to recover 1.2% MP |
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Magic Damage +9% 14% chance of double damage when attacking. |
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Magic Critical Rate +3% Attacks have a chance to recover 1.4% MP |
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Magic Damage +11% 16% chance of double damage when attacking. |
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Magic Critical Rate +4% Attacks have a chance to recover 1.6% MP |
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Magic Damage +13% 18% chance of double damage when attacking. |
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Magic Critical Rate +5% Attacks have a chance to recover 1.8% MP |
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Magic Damage +15% 20% chance of double damage when attacking. |
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Magic Critical Rate +6% Attacks have a chance to recover 2% MP |
Ancient Talents
Earth Ancient Talent | Star Ancient Talent | Moon Ancient Talent | Sun Ancient Talent |
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On performing a magic critical attack, receive Magic Penetration +7% for 8 seconds. |
Magic Damage +5% Increases the duration of "Crystal Release" by 1 second |
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On receiving a critical attack, there is a 50% chance to recover +0.4% HP and MP Cooldown: 20 seconds. |
VON +15 50% chance to reflect 100% of received physical damage. |
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On performing a magic critical attack, 10% chance to stun the target for 2 seconds |
Magic Defense +3% On receiving a critical attack, reduces the time of all skills by 0.4 seconds Cooldown: 10 seconds |
Movement Speed +3% Increases the duration of "Power Shield" by 1 second |
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On performing a magic critical attack, receive Magic Penetration +8% for 8 seconds. |
Magic Damage +10% Increases the duration of "Crystal Release" by 3 seconds |
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On receiving a critical attack, there is a 50% chance to recover +0.7% HP and MP Cooldown: 20 seconds. |
VON +20 50% chance to reflect 100% of received physical damage. |
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On performing a magic critical attack, 11% chance to stun the target for 2 seconds |
Magic Defense +4% On receiving a critical attack, reduces the time of all skills by 0.7 seconds Cooldown: 10 seconds |
Movement Speed +4% Increases the duration of Power Shield by 2 seconds |
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On performing a magic critical attack, receive Magic Penetration +9% for 8 seconds. |
Magic Damage +15% Increases the duration of "Crystal Release" by 5 seconds |
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On receiving a critical attack, there is a 50% chance to recover +1% HP and MP Cooldown: 20 seconds. |
VON +25 50% chance to reflect 100% of received physical damage. |
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On performing a magic critical attack, 12% chance to stun the target for 2 seconds |
Magic Defense +5% On receiving a critical attack, reduces the time of all skills by 1 second Cooldown: 10 seconds |
Movement Speed +5% Increases the duration of Power Shield by 3 seconds |
Talent Combos
Combo | Skills | Talents |
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Blood Puppet[11263] Blood Puppet
Additional Skills: Crystal Doll gains Physical and Magic Defense +10% Character equivalent "Allow the crystal to feed on the target and turn blood into power!" |
"Allow the crystal to feed on the target and turn blood into power!" |
Magic Critical Rate +1% Attacks have a chance to recover 1% MP |
Insana puppets[11264] Insana puppets
Additional Skills: Crystal Doll gains Physical and Magic Attack +10% Character equivalent "Insane magic power is roaring!" |
"Insane magic power is roaring!" |
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Crystal Liberator[11265] Crystal Liberator
Additional Skills: Magic Penetration +6% "Unleash the mysterious power hidden in crystals!" |
"Unleash the mysterious power hidden in crystals!" |
Magic Damage +5% 10% chance of double damage when attacking. |
Crystal Coating[11257] Crystal Coating
Additional Skills: Magic Defense +8% Magic Critical Rate +5% "The fusion of magic crystal and armor is indestructible!" |
"The fusion of magic crystal and armor is indestructible!" |
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Puppet Manipulator[11258] Puppet Manipulator
Additional Skills: Magic Critical Damage +15% Malice -15% "Puppets are my hands and feet, they are also my companions." |
"Puppets are my hands and feet, they are also my companions." |
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Cristal Beserk[11259] Cristal Beserk
Additional Skills: Magic Attack +4% Magic Critical Rate +6% "Nothing is more terrifying than a raging puppet!" |
"Nothing is more terrifying than a raging puppet!" |
Magic Critical Rate +1% Attacks have a chance to recover 1% MP Magic Damage +5% 10% chance of double damage when attacking. |
Explosive Crystal Blade[11248] Explosive Crystal Blade
Additional Skills: Magic Critical Rate +8% "No one can withstand the explosive blow of the crystal blade!" |
"No one can withstand the explosive blow of the crystal blade!" |
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Demon Blade Lord[11249] Demon Blade Lord
Additional Skills: Magic Attack +4% Evasion +8% "I am the Demon Blade Dominator!" |
"I am the Demon Blade Dominator!" |
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Crystal Controller[11250] Crystal Controller
Additional Skills: Launch +5% Movement Speed +8% "Nobody can operate magic crystals better than me!" |
"Nobody can operate magic crystals better than me!" |
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dark walker[11251] dark walker
Additional Skills: Accuracy +10% Magic Critical Damage +10% "Lulking in the shadows, waiting for the right moment!" |
"Lulking in the shadows, waiting for the right moment!" |
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Reaper of Souls[11252] Reaper of Souls
Additional Skills: Magic Attack +3% Magic Critical Rate +5% "Taking enemies' lives is as easy as taking something out of your pocket!" |
"Taking enemies' lives is as easy as taking something out of your pocket!" |
Magic Critical Rate +1% Attacks have a chance to recover 1% MP |
Developer[11253] Developer
Additional Skills: Accuracy +5% Magic Critical Rate +5% "I've already mastered the deity's hints!" |
"I've already mastered the deity's hints!" |
Magic Critical Rate +1% Attacks have a chance to recover 1% MP |
Masteries
Each level increases Physical Penetration Resistance by 1% and Magic Penetration Resistance by 1.5%
"The Shield of Time is unbreakable and unsolvable."
Requires 2 specialty points for each level
Super specialization requires 5 specialty points for each level
Ultimate specialization requires 9 specialty points for each level
For each new level gained, +1% accuracy
"Search for different realms and spaces on the horizon,
imagine your own kingdom."
Requires 2 specialization points for each level
Super Specialization requires 5 specialization points for each level
Ultimate Specialization requires 9 specialization points for each level
Each level upgrade grants +1.5% Magic Critical Rate
"The core of the crystal begins to quiver,
and it's power resonates and intensifies."
Requires 2 specialty points for each level
Super specialization requires 5 specialty points for each level
Ultimate specialization requires 9 specialty points for each level
Each level increases Magic Damage with crystal key by 1.5%
If you wish to master the Key Staff, you must learn to
effectively combine both magical and physical prowess.
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Every level upgrade reduces skill MP cost by 3
"Travelers use the power of the crystal to draw in power
and to preserve that which they already have."
Requires 2 specialty points for each level
Super specialization requires 5 specialty points for each level
Ultimate specialization requires 9 specialty points for each level
Every level upgrade increases Max MP +1%
"Concentrate your strength within this crystal,
and unleash it at once on the battlefield."
Requires 2 specialty points for each level
Super specialization requires 5 specialty points for each level
Ultimate specialization requires 9 specialty points for each level
For each new level acquired, Casting +1.5%
"Harness the power of magic and wield your power to the
extreme!"
Requires 4 specialization points for each level
Super Specialization requires 7 specialization points for each level
Ultimate Specialization requires 11 specialization points for each level
Every level upgrade grants +2% Magic Attack
"Regulate your breathing to match the flow of magic,
and draw out its hidden power."
Requires 4 specialty points for each level
Super specialization requires 7 specialty points for each level
Ultimate specialization requires 11 specialty points for each level
Each level upgrade grants +2% Magic PEN
"Shatter the limits of time and space, and plunge into chaos
!"
Requires 4 specialty points for each level
Super specialization requires 7 specialty points for each level
Ultimate specialization requires 11 specialty points for each level
Every level upgrade HP +1%
"Time heals all wounds, even the hatred you harbor within yourself.
Leave your troubles in the old Realm!"
Requires 4 specialty points for each level
Super specialization requires 7 specialty points for each level
Ultimate specialization requires 11 specialty points for each level
Each level upgrade reduces Physical Damage taken by 1%
"Let the power within you harden into a crystalline shield.
Let everyone see just how strong you are!"
Requires 6 specialty points for each level
Super specialization requires 9 specialty points for each level
Ultimate specialization requires 13 specialty points for each level
Every level upgrade increases P-DEF by 1.5%
"The fluidity of this magical shield makes it incredibly versatile.
Let the enemy try every trick they have!"
Requires 6 specialty points for each level
Super specialization requires 9 specialty points for each level
Ultimate specialization requires 13 specialty points for each level
Every level upgrade reduces Damage taken by 1%
"Though it is impossible to halt time in it's march, I refuse to bow down to it,
as I have come to master it's intricacies."
Requires 6 specialty points for each level
Super specialization requires 9 specialty points for each level
Ultimate specialization requires 13 specialty points for each level
Every level upgrade decreases possibility of receiving physical critical attacks by 3%
"Dolls make perfect companions, even in extreme situations.
They are gladly willing to serve as decoys when things get too intense."
Requires 6 specialty points for each level
Super specialization requires 9 specialty points for each level
Ultimate specialization requires 13 specialty points for each level
Each level upgrade grants +4 WIL and +5 INT
"Through years of engorging itself with power,
it has exceeded the limits of what was considered possible!"
Requires 6 specialty points for each level
Super specialization requires 9 specialty points for each level
Ultimate specialization requires 13 specialty points for each level
Every level upgrade increases all damage dealt +2%
"Good luck aiming if you can't even track me down!"
Requires 6 specialty points for each level
Super specialization requires 9 specialty points for each level
Ultimate specialization requires 13 specialty points for each level
Every level upgrade grants
Grants a boost in AGI equal to 3% of INT
Temporal... Transfer! The continuum will stretch and swirl beyond its very boundaries!"
Requires 8 specialty points for each level
Super specialization requires 11 specialty points for each level
Ultimate specialization requires 15 specialty points for each level
Every level upgrade grants
Grants a boost in VIT equal to 3% of WIL
"The resourceful find there's more than one way to use
the power of a magic crystal."
Requires 8 specialty points for each level
Super specialization requires 11 specialty points for each level
Ultimate specialization requires 15 specialty points for each level
Each level upgrade grants a -10% chance of being interrupted when casting
"This spirit was born from the determination of a powerful warrior."
Requires 8 specialty points for each level
Super specialization requires 11 specialty points for each level
Ultimate specialization requires 15 specialty points for each level
Each level upgrade grants +3% Magic Critical Damage
"Concentrated magic can cause fractures in the continuum,
and woe to those nearby when it shatters."
Requires 8 specialty points for each level
Super specialization requires 11 specialty points for each level
Ultimate specialization requires 15 specialty points for each level
Every level up will additionally increase Character's
INT by 0.2% based on current MP.
"Energy is wisdom, wisdom is energy."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Every level up increases INT by 1%
"When the Holy Light flows, you can't catch me."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
WIL +1% per level.
"Stay away from me unless you want to become my magic doll."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Every level up increases Magic skill Damage by 1%
"Mind is full of magic, the power is no match once opened."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
For each new level acquired, Evasion increases by 2%
"Maintaining and reinforcing crystals
are the key to gaining strength."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Every level up grants +1%
chance to reflect 2% Damage taken back to attacker when receive Physical attacks
"Please take care of yourself before you attack me."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Skills
Active and Passive | ||||||||||
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Skill Passive Required Level: #15# #88# Increased Item Drop Chance +5% Chance to increase EXP, equipment EXP, and Combat Mount EXP gained for defeating enemies by 10%. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Resets the cooldown of all your abilities recovers 100% HP and MP points. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Group Skill: can be cast on yourself or on group members who are on the same map. All members will have 10% increase in attack and movement speed and 10% decrease in Throw. Leaving the current party or map removes the effect. Only one group skill can be used per caster. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Group Skill: can be cast on yourself or on group members who are on the same map. Reduces the initial cooldown of all skills by 1 second. Leaving the current party or map removes the effect. Only one group skill can be used per caster. The skill's minimum cooldown is 1 second. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# While this ability is active: incoming damage is initially inflicted on Mana (MP). With a duration of 30 seconds. Warning! The Mana Shield will disappear if there is not enough mana! |
HP: #59# Instant Cast Cooldown: #21# seconds Required Level: #15# Physical Attack, Magic Attack, Melee Attack and Casting Speed +10%. Hit Rate +10 The effect lasts for 20 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Strikes all enemies within a 5 meter radius, dealing #25# magic damage with 100 additional true damage and draws inflicted targets to itself. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that grants +1 point of Attack. Clashes with an enemy within 32 yards, dealing #25# magic damage over 1 second to the target. and is stunned for 1 second. |
Cost: #24# MP Casting Time: #20# seconds Required Level: #15# Requires Charge to cast ultimate skill. A single target will be Charge points are used: 1 Point: Inflicts #25# of Magic Damage. 2 Points: Inflicts #27# of Magic Damage. 3 Points: Inflicts #29# of Magic Damage. 4 Points: Deals #31# of Magic Damage. 5 Points: Inflicts #33# of Magic Damage. Chance to inflict 8000 true damage if target has "Crono Mayhem" effect by inflicting this bonus the "Crono Mayhem" effect will be removed from the target. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Inflicts #25# magic damage points. Gains a Deflector Shield that is capable of deflecting Magic DAN once. Lasts 2 seconds. Increases Physical and Magical Attack by 50% if Deflector Shield succeeds in deflecting magic damage. Lasts 5 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Inflicts #25# magic damage points. Inflicts the target with the "Time Interruption" effect and 100 magic damage every 3 seconds. Lasts 60 seconds. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Summons a Crystal Puppet of the same level as the summoner. Adds: 40% of Max Health, Max Mana, Physical and Magical Attack, Physical Defense, and Magical Defense of the Summoner to the Crystal Puppet. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Returns the Crystal Puppet and abandons the battle. 10% movement speed increase and 10% damage reduction. Lasts 3 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Releases the Space Crystal within the Crystal Puppet at MP Cost and sacrifices the Crystal Puppet. Gains a Magic Barrier Shield and reduces damage taken by 50%. Lasts 5 seconds. Attention! Casting this skill will make the Crystal Puppet disappear. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Increases 1 Point: Inflicts #25# magic damage on all enemies within a 5 yard radius of the Crystal Puppet and inflicts an additional 3 damage. Attention! Casting this skill will make the Crystal Puppet disappear. |
Cost: #24# MP Control: #20# seconds Cooldown: #21# seconds Required Level: #15# Controls the summoned Crystal Puppet and Restores 10% of Crystal Puppet's HP every second while controlling. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the Target every 1 Seconds. Applies the "Wasted Time" status to the Target. Applies the "Chrono Rift" status to the Target. Adds +1 Charge "Wasted Time": Target has received damage increased by 2%. Adds 1 stack of the effect. Stacks up to 10 times. Duration 2 Seconds. "Chrono Rift": Abilities with Temporal Attack Add Special effects based on the number of stacks; adds 1 stack of the effect. Stacks up to 20 times. Duration 20 Seconds. |
Cost: #24# MP Control: #20# seconds Cooldown: #21#Â seconds Required Level: #15# Increases 1 Point. Inflicts #25# points of magic damage every second to all enemies within 10 meters with a 16% chance of dealing triple damage. The inflicted target will have 1 accumulation point of the "Chrono Rift" effect. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Inflicts #25# magic damage to a single target and drains 120 HP from the target to heal itself every 2 seconds. Lasts 10 seconds. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Deals #25# of magic damage to a single target and causes the target to lose 500 HP every 2 seconds. Lasts 10 seconds. The inflicted target will be unable to take any actions. lasts 1.5 seconds |
Cost: #24# MP Control: #20# seconds Cooldown: #21# seconds Required Level: #15# Summons a Crystal Puppet. Recovers 1650 HP of the character every second while Controlling the Crystal Puppet. No effect if Character's HP is full. |
Cost: #24# MP Control: #20# seconds Cooldown: #21# seconds Required Level: #15# Increases by 1 point. Inflicts 1055 points of magical damage every second on a single target during Control. will receive a 70% chance of Double Attack and a 50% chance of Triple Attack. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Inflicts 705 points of magic damage and causes 1000 HP loss every 2 seconds to a single target. Decreases the target's physical and magical attack by 10% for 10 seconds. Inflicts the "Weakened Flesh" effect and the target is unable to cast any physical abilities. Lasts 5 seconds. |
Cost: #24# MP Control: #20# seconds Cooldown: #21# seconds Required Level: #15# Summons a Crystal Puppet. Crystal and Throw Puppet's attack speed is increased by 40% and all damage is increased by 40% after Control duration ends. Lasts 10 seconds. |
Cost: #24# MP Control: #20# seconds Cooldown: #21# seconds Required Level: #15# Increases 1 Point. Inflicts 659 points of magic damage every second and increases damage taken from the target by 20% while in Control. The inflicted target will have 1 point of accumulation of the "Division of Chrono" effect. |
HP 30% Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Requires Point to cast the ultimate skill and unleashes the power of Dimensional Crystals to control the secrets of time. For the duration of the effect, increase your Magic Attack and Magic Critical Damage by 15%. You learn 5 Illusionist skills that replace your current skills. 1 Charges: 20 seconds. 2 Charges: 30 seconds. 3 Charges: 40 seconds. 4 Charges: 50 seconds. 5 Charges: 60 seconds. Attention! Unable to stack with "Summon Crystal Puppet" and "Crystal Defense". |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Increases 1 Point: Inflicts #25# magic damage on all enemies within an 8 meter radius of you. |
Cost: #24# MP Instant Cast Required Level: #15# Requires Point to cast ultimate skill and dashes towards a single target within 32 meters. Causes all enemies within 5 yards of the target to take damage. Knocks all enemies back and stuns them. 1 Point: Inflicts #25# of magic damage. Stuns for 2 seconds. 2 Points: Inflicts #27# of Magic Damage. Stuns for 3 seconds. 3 Points: Inflicts #29# of Magic Damage. Stuns for 4 seconds. 4 Points: Inflicts #31# of Magic Damage. Stuns for 5 seconds. 5 Points: Inflicts #33# of Magic Damage. Stuns for 6 seconds. Attention! Inflicted target will have "Royal Defender" effect removed. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that gives +1 Attack Point. Strikes all enemies within a 5 meter radius, within a 5 meter radius of the target. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Increases 1 Point: Inflicts #25# magic damage on all enemies within an 8 yard radius of you and draws the inflicted target to you. Stuns 2 seconds and knocks the target back 15 meters. |
Cost: #24# MP Instant Cast Required Level: #15# Instantly removes the "Royal Defender" effect after casting. |
HP: #59# Control: #20# seconds Cooldown: #21# seconds Required Level: #15# Increases 1 Point. Inflicts 659 points of magic damage every second converts 10% of incoming damage and 50 MP to heal yourself during Control. The inflicted target will have 1 point of accumulation of the "Division of Chrono" effect. |
Cost: #24# MP Control: #20# seconds Cooldown: #21# seconds Required Level: #15# All party members within 30 meters of you during Control will have a increased damage by 40% and magical and physical defense by 20%, in addition to Attack and Cast speed by 20% and movement speed by 10%. |
MP: #24# Usage Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Cooldowns are required to activate the ultimate Magic Skill. You Can deal the following damage to a single enemy target. 1 Charge: Cause#25#DAN Magic. 2 Charges: Cause#27#DAN Magic. 3 Charges: Cause#29#DAN Magic. 4 Charges: Cause#31#DAN Magic. 5 Charges: Cause#33#DAN Magic. Also, if the enemy target has the effect "Crono Mayhem", "Leech Crystal", "Return of Time", "Wild Blood Crystal" or "Time Stop", enemies within 10 meters of the target receive the same status. |
Passive Skill Required Level: #15# #88# When your target's HP is above 30%, taking damage has a chance to inflict the "Waste of Time" effect. Magic Defense decreases by 10%. Lasts 10 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# #88# Deals #25# magic damage to all enemies within 4 yards of the target. Knocks enemies back and inflicts the "Frozen Quicksand" effect. Lasts 3 seconds. "Frozen Quicksand": Decreases movement speed by 75%. Movement speed is recovered for the duration of the effect. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# #88# Autocast, magic skill. For 15 seconds, every 3 magical critical strikes of yours will grant you the "Moment of Madness" effect. It lasts for 20 seconds and each magical critical hit will increase the duration of the effect by 3 seconds. "Moment of Madness": Increases Casting by 20% and Decreases HP cost by 100%. |
Passive Ability Obtained upon becoming a "Wanderer" When HP is between 67-100%, grants Damage Reduction +10%. When HP is between 34-66%, grants Damage Reduction +5% and Magic Damage +5%. When HP is between 1-33%, grants Magic Damage +10% and Life Cost of abilities -100% |
Passive Ability Obtained upon becoming a "Drifter" Magic Penetration +10% |
Passive Ability Obtained upon becoming an "Time Traveler" Casting Speed +10% |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Commands your summon to attack the selected target. |
Class Ultimate
Chronoshifter Class Ultimate | |||
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15% chance to trigger effects when attacking Skill: Adds 400 True Damage during attack and increases magic critical strike rate by 5%. Lasts 8 seconds Cooldown: 15 seconds |
Reduces Malice caused by damage 10% and increases damage 10% |
10% chance to trigger skill when attacking Skill: Decreases Cast by 10% and decreases the target's magic defense by 20%. lasts 5 seconds Cooldown: 15 seconds |
15% chance to trigger effects when attacking Ability: Converts 10% of damage to heal and increases physical and magical defense by 5%. Lasts 8 seconds Cooldown: 15 seconds |
15% chance to trigger effects when attacking Skill: Adds 500 True Damage during attack and increases magic critical strike rate by 10%. Lasts 8 seconds Cooldown: 15 seconds |
Reduces Malice caused by damage 20% and increases damage 12% |
10% chance to trigger skill when attacking Skill: Decreases Cast by 15% and decreases the target's magic defense by 30%. lasts 5 seconds Cooldown: 15 seconds |
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15% chance to trigger effects when attacking Skill: Adds 600 True Damage during attack and increases magical critical strike rate by 15%. Lasts 8 seconds Cooldown: 15 seconds |
Reduces Malice caused by damage 30% and increases damage 15% |